How to Get Back to Skyrim From Bruma

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The Beyond Skyrim - Cyrodiil Development Team

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  • Videos 17
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About this mod

Travel beyond the borders of Skyrim and explore Bruma, the northernmost county in Cyrodiil. Delve into Ayleid ruins, meddle in local affairs or explore the wilds - the journey begins now.

Requirements

DLC requirements

DLC name
Dawnguard
Hearthfire
Dragonborn

Off-site requirements

Mod name Notes
SKSE - Skyrim Script Extender Required for memory patching capabilities. If for unexpected reasons, you cannot use SKSE, you can default to SSME - Skyrim Startup Memory Editor, which is independant : https://www.nexusmods.com/skyrim/mods/50305/
Permissions and credits

Author's instructions

Assets originally belonging to public resources retain their original permissions. See the relevant resource page.
You are not allowed to redistribute resources made specifically for Beyond Skyrim, unless you are their original author or have been given express permission by them, or the Beyond Skyrim: Cyrodiil team.
You are not allowed to redistribute the full mod.

You are free to distribute altered/new versions of the resources (such as retextures, armor variations, ...,) as long as the published mod is dependent on Beyond Skyrim: Bruma.
You are free and welcome to distribute addons and compatibility patches for Beyond Skyrim: Bruma.
You are free to distribute translated versions of the plugins and the resources on Nexus.
You may distribute translated versions of the plugins and the resources outside of Nexus after receiving express permission from the Beyond Skyrim: Cyrodiil team.

If you intend to distribute files or plugins intended to fix issues in Beyond Skyrim: Bruma, please consider sharing them with the team as well for inclusion in future updates.

File credits

Tamira / Stroti - http://www.nexusmods.com/skyrim/users/776954/?
Scot (Mushrooms for toadstool hollow) - http://www.nexusmods.com/skyrim/mods/10402/?
Artisanix (picture frames) - http://www.nexusmods.com/skyrim/mods/17423/?
Imperial Wayshrine - http://www.nexusmods.com/morrowind/mods/36869/?
Phitt's Sheogorad - http://www.nexusmods.com/oblivion/mods/37329/?
GKB's Trees - http://www.nexusmods.com/skyrim/mods/19268/?
Hoddminir resources - https://www.darkcreations.org/hoddminir/category/modders-resources
747823 - http://www.nexusmods.com/skyrim/mods/3871/?
Province Cyrodiil for the base of the Ayleid set
We are updating these credits as we update the package - we may add or remove credits for accuracy. If you do not see your name here or in our staff credits and should be - please let us know as soon as possible and we will rectify that.

Donation Points system

This mod is not opted-in to receive Donation Points

Translations
  • Turkish
  • Spanish
  • Portuguese
  • Polish
  • Italian
  • German

Translations available on the Nexus

Language Name
Spanish Beyond Skyrim - Bruma - Spanish Translation
German Author: Yanxxgeist Beyond Skyrim - Bruma SLE German
Turkish Author: Truelegend Beyond Skyrim - Bruma Turkish Translation
Portuguese Author: The Beyond Skyrim - Cyrodiil Development Team -Translation by Neo7p5 Beyond Skyrim - Bruma - translation brazilian portuguese PT-BR - V.1.3.30
Polish Author: MIA Team - Tsubaki394 and nazg2001 Poza Skyrim - Bruma (Beyond Skyrim - Bruma). Polskie tlumaczenie
Italian Author: Beyond Skyrim - Bruma Italian Translation Team Beyond Skyrim - Bruma - Traduzione italiana
Changelogs
  • Version 1.5.3

    • Added fast travel marker to Skyrim
    • Fixed Ugly Love start (requires new savegame)
    • Fixed the disability to sit in CYRLowerChair01FL
    • Misc tweaks
  • Version 1.5.2

    • Fixed inaccessible Frozen Grotto
    • Fixed unbalanced Ogre Teeth
    • Fixed mage gloves ornate
    • Fixed misc placement issues
    • Removed permanently disabled objects
    • Removed coffee recipe
    • Removed map markers outside the playable area
  • Version 1.5.0

    • Removed access to unfinished Fingerbowl and Outlaw Endre's Cave
    • Removed access to Ogre Camp near Mountain Watch to prevent start of an unfinished quest
    • Fixed ayleid lich helmet assets
    • Fixed radiant quests sending you to unplayable areas
    • Fixed Ugly Love script performance
    • Fixed missing textures in goblin loading screen
    • Fixed erros in DLC patch
    • Fixed crashing hairs BSKHairFemaleRedguard08 and BSKHairMaleImperial10
    • Fixed missing bard song subtitles
    • Fixed a few spelling issues
    • Fixed gap near Camp of the Devout
    • Fixed some helmets being invisible when worn by orcs
  • Version 1.4.2

    • fixed instrumental bard song idle ending instantly
    • removed unfinished bad mountain mine
  • Version 1.4.1

    • fixed Hero of a Song not playing
    • fixed unintentionally visible map markers
    • fixed missing assets for coffee
  • Version 1.4.0

    • Overview:
    • lots of quest fixes
    • lots of dialogue and voice line fixes
    • lots of asset fixes
    • lots of level design fixes
    • voiced bard songs
    • facegen updates
    • lod updates
    • reimplemented combat and discovery music in BSAssets for future compatibility
    • restructured BSAssets for compatibility with future Beyond Skyrim releases
    • regenerated DLC patch
    • Quests:
    • fix for alammus veil start failing if you exit dialog
    • fix for beggar not leaving if you refuse reward, wont work if already reached this stage
    • disabled renod quest bandits after quest complete, wont work if already reached this stage
    • fixed whispers of mountain zombie respawning
    • fixed prison guard stuck standing around after final scene in stormcloak in chains
    • fixed dumrag failing to advance quest if anything blocks his way in the house
    • improved quest behaviour if you choose to get renod a job but change your mind
    • fixed persuade options that could be abused for speech skill gain
    • fixed Ugly Love Manor Guard attacking
    • fixed Ugly Love missing ending option
    • fixed not being able to start Ugly Love after refusing it once
    • fixed WE with Noble not giving you gold after intimidation
    • the bounty collector no longer is a-comin'
    • fixed border gate legionnaire option appearing if you aren't in the legion
    • choosing to follow Hadvar in Helgen no longer lets you cross the border gate as an Imperial
    • Dialogue:
    • fixed typos
    • matched many subtitles with voice acting
    • fixed missing voice files
    • fixed some voice lines being too quiet
    • fixed wrong dialog conditions preventing lines from playing
    • general dialog fixes
    • Assets:
    • collisions block were pointing at the root bsfadenode instead of their parent NiNode
    • move lots of meshes to new filepaths
    • updated farmhouse fences
    • fixed farmhouse mesh
    • fixed collision for bruma stairs
    • fixed some gaps in the Frostcrag Spire collision
    • fixed gaps in ayleid tileset
    • fixed Bruma walls collision being too far back
    • fixed collision problems and closed a bunch of gaps
    • fixed Somnalius ferns giving off a red spotlight
    • fixed CyrTreeRedwood missing branch tip texture
    • fixed ayleid containers displayed in the wrong place
    • fixed microscopes doesn't havok settle
    • fixed model issue with CYRBRumaUpperClassHome01 chimney
    • fixed texture flickering in the basement of Icewind Traders
    • fixed arrow root ingredient can't be picked up and doesn't havok settle
    • fixed ladybugs sound like coins when they drop on the ground
    • fixed servant's pie can't be picked up
    • fixed uninteractable welkynd and varla stones
    • Level Design:
    • lots of level design fixes everywhere
    • fix some dungeons not being marked as cleared properly
    • disabled some coffins by default
    • Misc Fixes:
    • many load screen fixes (frequency, model position, new models)
    • fixed typo in Rielle note
    • fixed mispellings of legate precilius varro
    • fixed typo breaking bounty letter formatting
    • fixed the skyrim report part IV incorrect Legion numbering
    • fixed invinsible chainmail helm for orcs
    • removed keywords that cause vanilla quests to point to outside bruma play area
    • removed armour keyword from some clothing
    • fixed mountain lion pelt to leather crafting conditions
    • fixed untemperable Heavy Iron Cuirass
    • fixed chainmail armor crafting
    • fixed house with wrong key assigned to it
    • attempted fix for flying skeleton
    • fixed values of eastern dwemer weapons to consistent ones
    • fix alchemical effect "Light" not working because of null hit shader
    • prevent treasure map to respawn
    • fixed boars not dropping loot
    • fixed catching a lady bug give you a bee
    • removed an unused duplicate of the Frostcrag Spire exterior
    • fixed bruma castle great hall cell ownership
    • Misc Tweaks:
    • gave all ayleid containers proper name
    • slight buff for silver tooth goblins
    • renamed silver tooth 2nd cell
    • doubled bounty quest gold reward
    • buffed few boss monsters
    • buffed few quest bosses with various items, perks and potions
    • made renods house never give trespass bounty
    • cyrodiil deers now drop their own deer pelt variations
    • added few additional welkynd and varla stones in ayleid ruins
    • added more idle markers to greenwood so the npcs dont compete for the chopping block
  • Version 1.3.3

    • Quest & NPCs
      Lowered frequency on some Dumrag idle lines
      Added fast travel markers to Skyrim/Cyrodiil after entering Cyrodiil for first time. Enabled on old saves by going through the border gate
      Fixed Renod repeating the same line twice
      Fix for Grimclaw wandering too close to bruma
      Removed bandit camp keyword from Frozen Grotto
      Fixed issue with aliases in BrumaFF08 that could cause it to be unfinishable for some players.
      Increases the max lvl calc of the Frostfire Glade boss (Glade Guardian) to prevent it from being excessively easy for high level characters
      Fixed several typos
      Fixed a few voicetype bugs
      Fixed a few unfilled properties
      Bugfixes for Alammu's Veil ending
      Removed quest item status from some items that shouldn't have it
      Removed forced bounty for killing Renod
      Fixed guard patrol not looping
      Fixed flags in many packages
      Fixes to dialog events
      No Thalmor objective for courier quest if they're not in Bruma anymore
      Gixed quest items sometimes not spawning for courier quest, will not retroactively work on old saves
      Temoved timer that would stall dialog with Adius during delicate situation
      Made sure Alavva will not attack when she shouldn't and will not accept yield
      Fixed npcs being hostile to Alavva at wrong time
      Fixed getting stuck in Alavva dialog
      Fixed Astor's Whispers of Mountain dialog options being available at wrong quest stage
      Fixed few loose ends with A Stormcloak in Chains scripting
      Fixed npc with wrong voice
      Fixed Cadius not being essential
      Lowered aggro on Serulius
      Disabled a named bandit that shouldn't spawn
      Fixed some quest bandits that were respawning
      Guards are now aggressive towards highwaymen
      Traveling nobles now have items in their inventory
      Added Whispers robe spawns
      Fixed Simund Gautierre's Journal flavor text mistakenly referring to it as 'Albecius Relandrin's Journal'.
      Guards will not call players wearing imperial armor a civilian
      Renod will not give the player a trespass bounty during his quest
      Removes the cut Doomsayer encounter from the SM event node to prevent it from spawning.
      Added relationship rank check on some hello lines
      Added vampire race checks on many race conditions
      Cleaned up issues with the letter of permission alias in the quest
      Fixed lip sync on CYRMaleBrute

      Level Design
      Fixed trap in Northfringe sanctum
      Replaced all books and leveled armor in Northfringe with more lore friendly items
      Removed excess loot from Northfringe
      Fixed navmesh problems in Red Ruby Cave
      Added new Bruma patrol route to reduce congestion
      Generic level design fixes
      Optimized lights in Gautierre Manor
      Fixed coffins in Undercroft not being disabled by default
      Added cooking pot to Snowstone Rest
      Generic landscape and level design fixes
      Deleted a bad marker in fort cutpurse

      Models & Textures
      Ayleid Bow positioning fix
      Bruma ledge model fixes
      Various missing and broken textures replaced
      Fixed iron club using wrong model
      Fixed a note with wrong font

      Misc Fixes
      Buffed mountain lion
      Minotaurs now drop 2 horns
      Added bone meal to Ayleid drops
      Replaced many books around the map with Cyrodiil books
      Fixed errors reported by the Creation Kit
      Fixed some armor keywords
      Fixed some lvl lists with vanilla weapons
      Better chance for chainmail to spawn on bandits
      Replaced vanilla iron shields with Cyrodiilic iron shield
      Removed Mithril armor from lvl lists
      Rebalanced alchemical abilities and costs
      Made goblins use goblin inventory data from assets as template
      Renamed cutpurse cave mapmarker
      Deleted some refs that didn't like npcs sitting on nearby chairs
      Deleted some duped refs

  • Version 1.3.2

    • Adds Vipers Bugloss
      Adds Carrot Cake
      Various balance and value fixes to food and alchemy system
      Temporary removal of Stinkhorn due to issues with the model in SSE
      Fix to incorrect vertex color flag on an Ayleid ruin piece
      Fixes missing Farmhouse Windmill texture
  • Version 1.3.1

    • Added dummy .esp to ensure additional .bsa loading for non-MO users.
  • Version 1.3

    • Quest & NPC Fixes
      Fixed some dialog event scenes missing from the story manager.
      Fixed some scenes being under the wrong sm event.
      Fixed unfilled script properties halting progression in MS08.
      Fixed issue where Armion could reappear in Bruma after MS08.
      Fixed a case where the player could complete Absent Antiquity and be unable to obtain A Delicate Situation.
      Removed stray debug messages in Cerendil memory gem scene and MS07 Bentior dialogue.
      Fixed issue that prevented the College of Winterhold dialogue from being valid at the border gate.
      Fixed issue that stalled conversation with Surilaron in Rielle if the player was a vampire race.
      Fixed timing issue with whiteout sequence during Surilaron's resurrection that allowed the player to see him being enabled.
      Delayed onset of Cloud Ruler Temple intro dialogue by 4 seconds due to player complaints.
      Fixed Glenroy's Akaviri Katana having so few enchantment charge points that its enchantment never took effect.
      Fix a loose end in intro legate scene, due to some obscure change in NPCs dialogue state in SSE.
      Safecheck to force stage to be set at the end of the reveler scene (even if the scene didn't play all of its actions).
      Fix critical issue with the chicken transformation breaking the game.
      Delete an obsolete leftover WE trigger near east gate
      Add GlobalVariables for Major/Minor version
      Fix facetiny on Thalmor encounter from WE06
      Fix several WE faction scripts
      Fixed some bugs with npcs commenting about players gear
      Added "mysterious" to Synod quest book name
      Gives the mysterious items in the Synod Conclave a purple effect shader to make them easier to find.
      Fixed possibility of random npcs spawning with no clothes
      Adjusted Northern Arms packages so its always open 8 to 20
      Fixed highwayman only playing defensive
      Fixed various bugs in Underpall Quest
      Made Cyrodiil Thalmor encounters spawn with appropriate gear
      Fixes to quest journal and marker behaviour in A Stormcloak in Chains
      Made sure soldiers always aggro when appropriate in A Stormcloak in Chains
      Fixes to dialog stall problems in A Stormcloak in Chains
      Fixed Pale Pass misc quest becoming unavailable if you skip a dialog line
      Upon My Honor fixes mainly to misc objectives not completing and sellus not having dialog
      Fixed resist arrest dialog not playing properly
      Encounter now spawns the Cyrodiil bounty collector actor instead of the vanilla bounty collector actor.
      Cyrodiil bounty collector actor is now correctly an Imperial with a Cyrodiil voicetype and based on the Cyrodiil leveled bandit boss actor instead of the vanilla one.
      Fixed low crime gold dialog not playing in rare circumstances
      Improved Alammu's Veil NPC behaviour and fixed bugs
      Made Neldam a boss level npc

      Level Design Fixes
      Fixed some floating meshes and landscape holes
      Fixed Underpall Cave roombound error
      Adjusted some pillars blocking the way in Underpall
      Delete windows/lightbeams outside of Bruma Castle
      Delete a duplicated brazier in Bruma
      Add map marker to Bruma Stable
      Add a proper cocmarker to cyrbrumaexterior01
      Lowered aggro on Gort, Ralgar, Dartaqto and Arilus
      Made farmers not fight strong enemies to the death
      snowpoi20 nord ruin cant loot chest without doing puzzle first
      Added a Minotaur Lord spawn, gave them right factions and buffed them slightly
      Added extra clutter outside Silvertooth Cave
      Adjusted castle display cases so items dont fly out
      Removed some bad idle markers at stables
      Added loot chest to draugr poi
      Fixed a badly placed display case in castle
      Removed red vertex paint at sancre tor
      Added collision blocking at Skyrim side border gate
      Some extra landscaping near Namira's shrine
      Removed benches and other blocking in underpall boss arena and updated nav
      Fixed the navmesh outside Serpent's Trail on Skyrim side so followers can enter.
      Fixed navmesh at Frostcrag bandit camp so bandits can get to player. Fixed navmesh in Sedor so followers can follow a bit better and successfully transition between sections. Twealed entrance to Unmarked Cave and surrounding navmesh.

      Model & Texture Fixes
      Fixed armor with invalid biped slots
      Fixed bugs related to beast races and armour biped slots
      few fixes to armor keywords
      Replaced all WO3E in the game world except steel tanto and unique daedric nodachi
      Attempted to stop courier quest letters from sinking throught the floor
      Fixes to textures on various Ayleid ruin pieces
      Fixes and new meshes for food and ingredients
      Fixed specular color on vase, changed texture
      Fixed some texture sets
      Set path on some staves with missing WO3E to point to vanilla model
      Fixed Ayleid stones
      Steel armor replacement with regular Steel armor
      Made back hair visible on many cyrodiil helmets and hats
      Replaced some ancient imperial weapons with no custom model
      Fixed Alessian honed sword with wrong model
      Replaced skyrim maps with cyr maps

      Misc
      Fixed various errors reported by the Creation Kit and SSE Creation Kit
      Fixed some typos in dialogue and texts
      Deleted bad dummy potions with no lvl list selected
      Disabled WO3E crafting recipes
      All upper class clothes now weight the same
      Fixed some enchanted weapons with no enchant charges
      Removed arrowroot from lvl list
      Fixed ingredients with missing effects
      Gave unique boss npcs and followers relevant perks
      Fixed light enchantment not being usable in enchanting, now works on headgear
      Added recipe for mithril tempering and general recipe fixes
      Adjusted price or weight on some items
      Nerfed Daedric Nodachi damage
      Updated Underpall bosses spells and perks
      Fixed Topaz value
      Fixes Ayleid skeleton loot, replaces most placed Varla stones with Welkynd stones (Varla stones are meant to be rare and Welkynd stones common, it was the opposite before)

  • Version 1.2

    • Quest & NPC Fixes
      Fixed vampire thralls attacking each other
      Fixed missing Razzada quest script
      Fixed Razzada talking in his sleep
      Fixed butcher shop not being open in Bruma
      Fixed Pale Pass soldier with no AI package
      Fixed Legate at border gate not fighting to the death
      Fixed npcs talking Ayleid
      Fixed typos including dozens of double spaces in text
      Ensure cut "CathedralMassScene" won't run
      Fixed A Stormcloak in Chains failing to progress after exiting the fort
      Removed hunter from levelled list with no voice
      MS09 parts properly disabled
      Restored missing voice files for CYRMaleBritishEveryman
      Added 3 missing scripts
      Replaced Wereboar with Werewolf to prevent game crashes
      Disabled some random events that were causing crashes
      Removes the aggro radius on the ogre in Boreal Stone Cave
      Makes it so only Erlus can use the idle marker behind the bar in Snowstone Rest

      Level Design Fixes
      Fixes double navmesh (cell 19,44) and a few other minor navmesh issues
      Removed double navmesh in two cells; fixed navmesh to allow followers to enter Northfringe Cave
      Fixed landscape tearing at Talos camp
      Fixed Fort Horunn occlusion planes
      Fixed lots of landscape holes and floating objects
      Region definitions corrected for Bruma Release Region
      Removed duplicate items in POI20
      Fixed landscape hole at Namira's shrine
      Navmesh correction to 23,48 - corrected crash on merge.
      Disables some map markers outside the release area so they don't show up on the compass
      Adds missing boss chest to Anga and fixes some lights.
      Fixes the shield in the eastern watchtower and repairs a hole in a cliff.
      Fixes border region at Plump Rat camp
      Removed some unused markers
      Fixes edits to vanilla Skyrim border region
      Made Pale Pass marker visible by default

      Model & Texture Fixes
      Added environment map and cube map to the Minotaur axe
      Removed explicit external emmitance from several Bruma wall models that no longer have lighting
      Fixed onionhanging, stinkhorn, and Goblin War Axe textures
      Several fixes to Ayleid ruin kit
      Ironwood nut texture fix
      Added new comb clutter items.
      Fixed Cathedral lod
      Restored some missing book models that caused crashes
      Added amulets for future implementation
      Missing treasure map texture restored
      Implemented new Imperial City lod models
      Regenerated object lod and landscape lod
      Replaced several Goblin skins that were causing crashes
      Fixes leather armor cuirass crash.
      Fixed Ayleid button activate sound
      Removed buggy Thorina helm from outfits
      Added harvest sound to plant missing it

      Misc
      Compressed several errant .wav files as .xwm
      Fixed the duplicate enchanted Iron War Axe
      Fixed some oil puddles not being flammable
      Fixed an empty loot chest
      Adjusted map size to disallow panning camera over unfinished portion of province
      Cleaned ITM and UDR records from both BSAssets and BSTamriel
      Added dummy effects to obsolete Ayleid items so they won't spam an error

Beyond Skyrim - Bruma SE is now available!

NOTICE:

If you are experiencing an infinite loading screen trying to cross the border, your game is running out of memory. Make sure you have the SKSE Memory Patch enabled. If this doesn't work, try Safety Load by kapaer. These issues will not occur on Special Edition due to its vastly enhanced memory management.

Travel beyond the borders of Skyrim, and visit Bruma, the northmost county in Cyrodiil.

Discover what has become of the city's residents since the events of Oblivion in all-new adventures and storylines. Plunge into the depths of ancient Ayleid ruins. Explore an expansive region larger and denser than the Dragonborn DLC. In Beyond Skyrim: Bruma, the choices - and their consequences - are yours alone.

Rediscover Frostcrag Spire, Cloud Ruler Temple, Frostfire Glade and many other legendary locations. The journey back to the Heartland begins now. Are you prepared?


  • The city of Bruma, reimagined and recreated from scratch in exhaustive detail, containing over 70 residents, each with their own unique dialogue, stories and routines


  • A fully-explorable County Bruma, larger in size and scope than the Dragonborn DLC, packed to the brim with new dungeons, points of interest and secrets - brought to life with more custom art assets than any comparable Skyrim mod


  • All-new Cyrodilic weapons and armor


  • Seamless integration with the base game - cross the border with your existing character or start a new one


  • Innumerable all-new quests and storylines


  • Over 24,000 lines of high-quality voiceover from a professional and semi-professional cast whose combined credits include Dragon Age: Inquisition, Dust: An Elysian Tail, Apotheon and Heroes of Newerth


  • Over three hours of original music



Official Trailer

Mod review by TheEpicNate

Bruma playthrough by Zero Period Productions

A memory patch such as SKSE with the memory patch activated or SSME. Failure to activate a memory patch prior to loading into Bruma will cause the game to crash.

Required DLCs


In order to play Beyond Skyrim: Bruma, you will need all three official Skyrim game DLCs, or the Legendary Edition of Skyrim.


Recommended Plugins
Beyond Skyrim: Bruma has been heavily bug tested by a large QA team. However, its taxing nature can push Skyrim, particularly Skyrim Classic, to its absolute limits. The following plugins should resolve most issues users may face.



  • We highly recommend the use of the unofficial patches. Use the Unofficial Skyrim Legendary Edition Patch if you have Skyrim Classic, or the Unofficial Skyrim Special Edition Patch if you have Skyrim Special Edition.

  • During beta testing, some testers, especially those on older machines found that Crash fixes and Safety Load gave an additional boost in performance.


DO NOT USE NMM
Nexus Mod Manager (NMM) is known to lose or corrupt data when downloading/installing large mods like Bruma. This will lead to loss of functionality or otherwise cause errors with content related to the mod, and is part of the reason the Nexus staff began development on Vortex as a replacement. If you encounter an issue and installed the mod using NMM, you will be asked to reinstall manually before moving on with assistance.

With Mod Organizer 2 (recommended) or Vortex:
Click "download with manager" or download the archives manually. Once the mod is activated, ensure that both BSAssets.esm and BSHeartland.esm are enabled in your load order and that BSHeartland.esm loads AFTER BSAssets.esm.
Manual installation:
Download and unzip the archive, and place all contents in your Skyrim/Data folder. Ensure that both BSAssets.esm and BSHeartland.esm are enabled in your load order and that BSHeartland.esm loads AFTER BSAssets.esm.


Uninstallation:
Uninstalling Beyond Skyrim: Bruma is not supported due to the way that the game engine 'bakes' data into saved games. If you wish to stop using Beyond Skyrim: Bruma, you are STRONGLY advised to roll back to a saved game that predates your installing Beyond Skyrim: Bruma, or start a new saved game.

If you uninstall Beyond Skyrim: Bruma without rolling back to a previous saved game or starting a new one, it is very likely that you will experience bugs. This is due to the way the game engine handles data files, and is true of Bethesda's official DLC as well as other comparable mods.Compatibility Patches and Add-ons:
  • Bruma Signs SMIM patch
  • Climates of Tamriel - Beyond Skyrim Bruma Patch
  • BS Bruma--Dual Sheath Redux--Shield on Back Patch
  • More Plants for Hearthfire - Beyond Skyrim patch
  • Flora Respawn Fix for Beyond Skyrim
  • Wiseman303's Flora Fixes for Beyond Skyrim
  • Realistic Needs and Diseases (USLEEP) for Beyond Skyrim
  • A Grocer for Bruma
  • Cloudshelter - Player Home for Beyond Skyrim Bruma
  • Bigger Heartland Aspens for Beyond Skyrim Bruma
  • Beyond Skyrim - Bruma Tree LOD billboards
  • Requiem patch

Q: What kind of people are you looking for? How can I join the Cyrodiil team?
A: We are always on the lookout for talented concept artists, 3D modellers, landscape designers and people skilled with the CK, although we have openings for other positions as well. Just send an application through Our site, along with a sample of your work. If you have any questions about joining you can ask in Our Discord. And if you don't have the skills now, consider joining The Arcane University our training division.

Q: What is Beyond Skyrim?
A: Beyond Skyrim is an ambitious community, composed of various, independent projects working together to bring the other Provinces of Tamriel - including High Rock, Cyrodiil, Hammerfell, Elsweyr, Black Marsh and Morrowind as well as the lands of Roscrea and Atmora - into the game and timeline of Skyrim.

Q: Will it require a new game?
A: Nope! You will be able to use your existing characters from Skyrim. Just hop over the border, and continue your adventures.

Q: Is this the same thing as Skyblivion / Skywind? Why aren't you working with them?
A: No, Skyblivion and Skywind are remakes of older Bethesda games in the Skyrim engine. This is an entirely new mod in which the player can visit a version of Tamriel contemporary to Skyrim. Our goals and methods are different, but we keep up a good relationship.

Q: Why not you just port content from Oblivion / Morrowind / other games?
A: Because this is a violation of Bethesda's EULA, and would be grounds for them to close down the project.

Q: Will this be released for consoles?
A: Beyond Skyrim: Bruma is now available on Xbox One. We cannot release it for PS4 due to Sony's policies on mod assets prohibiting us from doing so.


We will support Beyond Skyrim: Bruma comprehensively, with patches to resolve any bugs and issues that are reported by players.

But we're not stopping with Bruma - we're working on the rest of Cyrodiil, too - from the naval heart of Anvil to the swampy marshes of Blackwood and the grandeur of the Imperial City, as part of the wider Beyond Skyrim: Cyrodiil project. Be sure to follow us on our social media outlets to get up the latest news on patches and the continued development of Cyrodiil.



For the latest news on Beyond Skyrim and its projects, follow us on one of our social media pages and chat with us on our Discord community outpost!

Discord
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Because of the extensive number of contributors, we saw it necessary to separate the full credits list from the main mod page. You can find the full credits in the readme tab and also at:

https://beyondskyrim.org/beyond-skyrim-bruma-credits

Project Design
The Beyond Skyrim: Cyrodiil Development Team

Special Thanks
The Dark Creations staff
The Niftools Team
The SKSE Team
The SkyUITeam
The Tamriel Rebuilt Team
The Province Cyrodiil Team
The Rigmor of Cyrodiil Team
The Beyond Skyrim Collaboration
Gopher

How to Get Back to Skyrim From Bruma

Source: https://www.nexusmods.com/skyrim/mods/84946/

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